So in the various image size settings a setting of '1' should be made a '2' so bad things won't happen. (We use '0' to turn things off.)
It depends on image format and how the image file decoder is implemented... Some formats work if both width and height are multiples of 2, some require width to be multiple of 4. This is because byte length of each pixel row in graphics card's memory must be multiple of 4.
Posted by: Dandello Posted on: Aug 2nd, 2014 at 8:39pm
So in the various image size settings a setting of '1' should be made a '2' so bad things won't happen. (We use '0' to turn things off.)
Posted by: Monni Posted on: Aug 2nd, 2014 at 8:21pm
I'll look at it. (And frequently the infamous 'transparent.gif' is a 1x1 graphic. : I have quite a number of those on my computer. )
For some operating systems using invalid image width will cause funny visual glitches as it tries to borrow the "missing" pixel(s) from the next pixel row. For video files, it will usually cause green bar on the right edge of the frame because of the key color used for overlay.
Posted by: Dandello Posted on: Aug 2nd, 2014 at 8:14pm
I'll look at it. (And frequently the infamous 'transparent.gif' is a 1x1 graphic. : I have quite a number of those on my computer. )
Posted by: Monni Posted on: Aug 2nd, 2014 at 6:36pm
Various settings entries contain word "pixel", which is static text and not fetched from any language file. In English this should be "pixels" instead as pictures of 1x1 in dimensions are not acceptable/valid.